Working in a small team our office was responsible for the Hotel level in the game.
I have chosen a few images to show some of my work. The images seen are screens from the xbox360 version of the game.
Modelled in 3ds Max, textures mainly in Photoshop. Shaders in game engine.
Working on Max Payne 3 was the biggest challenge by far. Working in a small team we were responsible for much of the Environment Art in the game.
I was responsible for much of the Artwork seen in the Docks area of the game, working on the geo and textures throughout. The pictures I have added reflect the areas I was working on and my artwork. The screenshots are from the PS3, but the meshes are from 3ds max.
This is only a small representation of the vast number of locations in the game.
The meshes were build in 3ds max.
This is some of my older work. I took photo reference when I was in Madrid. But I took my original mesh recently, updated shaders/ textures and re-rendered. Mesh is a little messy in places and I would prefere to re-build new work than to spend too long on this.