Night at Museum 3. Modelled Planetarium for interior dining area.
Maya/ vray. My first Movie project after working in games. Worked on modelling the Dark Aster spaceship in Guardians of the Galaxy. Added extra details in close up shots.
NBA Street
Maya Renders. I spent a few months working on NBA Street V3 for XBOX and PS2. These are some Venice Beach renders for a promo video to sell the game and some work on Rucker Park.
Working in a small team our office was responsible for the Hotel level in the game.
I have chosen a few images to show some of my work. The images seen are screens from the xbox360 version of the game.
Modelled in 3ds Max, textures mainly in Photoshop. Shaders in game engine.
Another level from Max Payne 3. Screenshots are taken from the PS3. One of the hardest Environments to make but turned out pretty well in the end.
Working on Max Payne 3 was the biggest challenge by far. Working in a small team we were responsible for much of the Environment Art in the game.
I was responsible for much of the Artwork seen in the Docks area of the game, working on the geo and textures throughout. The pictures I have added reflect the areas I was working on and my artwork. The screenshots are from the PS3, but the meshes are from 3ds max.
This is only a small representation of the vast number of locations in the game.
The meshes were build in 3ds max.