I just finished a contract working on Guardians of the Galaxy Movie and one other. Just before, I was employed for Rockstar games working on GTA5 as an environment artist and before on Max Payne 3.
Most of my work I have used either 3DS Max or Maya depending on the project. Also photoshop, zbrush and most the high-res renders in Vray/ Mental Ray.
I have added my work in progress with wireframes and reference I have used to help make the images. Seeing the technique involved is more interesting to see rather than just a finished image. Some of the work is new, some is old and has been re-rendered or updated. There are a few mistakes I need to fix and updates, re-rendering, which I will do when I get time. The MK1 Escort for example was made only over 2 days over a weekend so I have lots of geo to finish and textures to clean up.